During Rome Video Game Laboratoryfestival organized by Cinecitta And Music for Rome Foundationfair, we had the opportunity to witness an interesting discussion about the brain drain in the gaming industry: Four Italian professionals from the gaming industry told us about their overseas adventures in detail.
First presenter Giorgio Catania He introduces us to the panel with a work done by the company. Excaliber: Thanks to clear and understandable graphics, the average age of a person Italian worker abroad, 36 years old, most have For more than 10 years in the industry, It stands out among the countries with the highest number of Italian workers in the sector. England, Sweden and Spainand much more.
Specific data on the educational qualifications of Italian workers abroad: 35 percent of employees have only a high school diploma. Most employees usually Stay with a company for 3 to 5 years before switching A significant part of the contracts are indefinite periodof these 50% includes gross salary ranging from 50 thousand to 100 thousand euros per year.
Then our four heroes enter the scene (left to right): Alessio Giuseppe Cali, Game Programmer -most Larian Studios in england, Lisa Gobbi, Environmental Artist -most Avalanche Studios in Liverpool, Gero Miccichè, Development Director -most electronic arts e in england Giordano B. “Torgianni”, Brand Marketing Manager -most HoYoverse in Shanghai.
Jordan He tells us how working in video games was something foreign to him, something he saw no hope of working in. Started as a spectator English to Italian but he soon decided to expand his knowledge by learning Chinese and obtaining an education. Eastern Studies Degree. Then he decided to go there Beijing where he found work in the gaming industry Tencent. Currently lives and works here Shanghai.
Gero tells us that it is the result of the position he currently holds search for new stimuli. Born a journalist and manager of a television channel, he decided to focus on the video game industry because thought it was encouraginggetting ready three prototypes and we are looking for financing. Despite the failure, the prototypes created allowed him to create himself a small portfolio I’ll let him try new positions in a company that produces educational games Milan. entered in the future Gameloft with Budapestworking in close collaboration with Disney, but soon he was called electronic arts He started working on titles such as Need for Speed: Unlimited And Battlefield 2042.
Then we have Lisa: originating from Campania, a Bachelor’s degree in economics and becomes passionate about the gaming world, playing games such as: Gears of War, Counter Strike And many others. Following her passion, Lisa begins organizing tournaments and events in the industry, but only realizes that she wants to change her life. gamescom and collaboration Multiplayer. Therefore, Lisa enter the academy For being an artist, doing an internship OvoSonicLater Milestones, CodeMasters And Avalanche StudiosWith the opening of the new studio Liverpool. Lisa tells us how her decision to leave Italy came down to a number of factors: desperation, a desire to learn and develop further, testing herself and a desire to work in international and professional environments such as the UK.
For AlexeiFinally, working in the world of video games has always been his dream. Start studying self-taught programming During his years in high school and at the Physics faculty: Alessio soon realized that programming games was the only thing he wanted to do. That’s why he graduated Informatics withUniversity of Catania and starts sending CVs to gaming companies until he gets a position Ubisoft Bulgaria For Assassin’s Creed Valhalla. He worked there for 3 years and expanded his knowledge with his field experience and excellent experience. mentors. currently working England inside Larian Studios.
These professionals showed us the triumphs and defeats of their careers: hundreds of applications ignored, sleepless nights studying, companies closing and layoffs, expired visas and countries far from their own. Despite thousands of difficulties, Nothing could discourage them and they rose to the top doing what they loved to do.
Here is one of ours element entirely dedicated to music in video games!