Dragon Ball Sparks Up! Zero uses Unreal Egine 5 and has been in development for 5 years

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From producer Jun Furutani’s interview with ING India, we learn the following: Dragon Ball Sparks Up! NoneOfficial name of the new Budokai Tenkaichi has been in development for at least 5 years This situation seen in Bandai Namco studios is a sign that the work is perhaps in the final stage and the launch may take place in 2024.

In the interview, Futanari stated that the project was launched after many years since 2007’s Budokai Tenkaichi, and that the company realized that it was time for a new iteration of the series on current-gen platforms “with the help of the powerful.” Unreal Engine 5 To create a game with graphics that are as real and immersive as possible. A detail we already told you about in our special event for Dragon Ball Sparking! None.

“What’s interesting to see in Sparking! Zero is the effect on the landscape. When Goku charges his ki, a little bit of wind picks up,” Furutani said. “When someone hits a rock or a building after an attack, takes place in real time. “We will use Unreal Engine 5, so the graphics will be much more realistic and immersive.”

Dragon Ball Sparks Up! Zero will stand out from FighterZ and Kakarot

In the same interview, Furutani told players who are not initially familiar with the Budokai Tenkaichi series that Dragon Ball Sparking! Will offer zero 3D real time battle Dragon Ball FighterZ offers a very different experience from Xenoverse and Kakarot, allowing you to experience the same emotions as the battles in the anime.

“Sparking! Zero is different from Dragon Ball FighterZ, Dragon Ball “The aim here is to push the limits of what a player can do. fully immerse yourself in the world and how intensely we can do it.”

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