Call of Duty Modern Warfare 3: Sledgehammer’s boss denies problems during development

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Call of Duty Modern Warfare 3 is now the focus of a new Bloomberg report. According to the newspaper, which quotes various sources within the developer as saying SledgehammerThe game was to be developed in less than a year and a half and with the requirement to work long nights and weekends to ensure the work could be completed for release.

Sledgehammer boss Aaron HalonBut he denies this, saying: “We are incredibly proud of Modern Warfare III, both for the complete gaming experience at launch and for the year of content we have planned for the community. On behalf of the incredibly talented team at Sledgehammer Games and our partner studios with whom we are collaborating on the development of Call of “Bringing out the first direct sequel to Duty has been a labor of love. We can’t wait to see our community’s reaction to everything the game has to offer, between campaign, multiplayer and zombies.”

“Since the beginning of development, we have all focus on creating the next revolutionary Call of Duty game. Long before we completed our previous game, we heard loud and clear from our fans their desire to stay and play together in the same series for longer. So that’s what we did: the first true sequel in the series’ history. “That’s why we’re adding features like Move Forward for the first time, to honor our players’ investment in the Modern Warfare series.”

“We are proud to be the team that pioneered Modern Warfare III. We have worked hard to realize this vision, which has been in the works for years. Everything said to the contrary is not true: This is our game and we can’t wait to play it online with all of you.”

What Bloomberg reports about Call of Duty Modern Warfare 3

Call of Duty Modern Warfare 3 campaign disliked

Although Halon’s statement does not constitute a detailed response to Bloomberg’s report, the general aim is this: denying internal problems.

However, the source said “more than a dozen current and former Call of Duty developers” reported that the roadmap during development was unclear. Some say they were told this directly it was an expansion – “A smaller-scale Modern Warfare spin-off set in Mexico” – until it was replaced by a full-priced version later in development.

Bloomberg’s report continues: “Some Sledgehammer employees who were forced to work nights and weekends to finish the game said they felt betrayed by the company, as they were promised they would not be overloaded with work again after the game’s release. It was made with a similarly limited development cycle.” from their previous game, Call of Duty: Vanguard.”

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